Ludmila Skorik (Lusie Seraph).
Recent graduate from Zbrush progects courses in sculpting and modeling characters in Zbrush and Maya. Currently working for film and games studios creating 3d characters and making stuffs for them.
More then 5 years I worked as 2D artist in game industry (2 years as team lead), and for 2 years I work as 3D character artist with other companies.
I work in other styles from cartoon to realism, making realistic portraits, sculptures and characters with good topology for animation. I work from 3D concept in Zbrush to finished 3D character with all maps and textures.
I primarily use Zbrush, Autodesk Maya, Mudbox, Mari, Torogun, XNormal, Quixel dDo, Knald and Photoshop to model and texture. And Vray for Maya, KeyShot and Marmoset for render.
Please feel free to contact me for work, comments, or other inquiries.